MM Philosophy
The Mighty Mite program is designed to teach the fundamentals of football while emphasizing sportsmanship, teamwork, commitment, and self-confidence. Coaches must lead by example. Patience and positive encouragement are required. Profanity and negative behavior from players, coaches, or spectators will not be tolerated.
MM Age & Weight
- Age: 6 & 7 years old on or before 11/1
- Weight Limit: 120 lbs (123.9 max with digital scale)
- No play downs from Division 1 allowed
MM Pre-Game Weigh In
- Occurs at halftime of prior game or 30 min before 1st game
- Rosters must be exchanged; no roster = forfeit (scrimmage still played)
- Players allowed 3 lbs for gear
- One weigh-in attempt (players can remove gear for re-weigh on site)
- Late arrivals pre-coin toss may weigh in and play 1st half
- Late after coin toss = may weigh in at half and play 2nd half
MM Playing Time
- 30+ players: 6 plays
- 25–29: 8 plays
- 19–24: 10 plays
- 18 or fewer: 12 plays
- Non-compliance = 1 game coach suspension and possible forfeiture
- Players refusing to play must remove helmet
MM Special Rules
- Controlled scrimmage format
- 2 certified refs are required
- Coin toss to decide first possession (winner chooses)
- 48 total plays (12 per side, 2x each)
- Ball starts on 50-yard line; no first downs
- 3 scores per series = sub QB & RBs (They may play interior line only for the rest of the series)
- The ball should not be snapped until all coaches are minimum 10 yards from the ball. No directing players in any way to the ball.
- 2 coaches allowed on field per team
MM Offense
- Team may run any offense with two tight ends, a quarter back, and either one wide out, two backs set or a three-back set. (No Unbalanced Line) At least one running back must be set inside the tackle box at least 3 yards behind the line of scrimmage
- No QB sneaks, rollouts, or naked bootlegs
- No backfield motion
- Only QB can handoff or pass in the backfield
- Fumbled snap or handoff = dead play, counts as one of 12
- Offensive huddles limited to 1 minute. 1st offense is warning, 2nd is loss of the down
- No blocking at/below knees
MM Defense
- Standard 4-4-3 alignment only
- 4 down linemen: 2 guards, 2 defensive ends
- 4 standing linebackers three yards off the line of scrimmage
- 2 inside linebackers lined head up on offensive tackles
- 2 outside linebackers lined up one yard outside tight ends
- 2 cornerback and one safety
- 1 safety
- All players must line up head-on (no slants, gaps, or loops)
- No blitzing
- Linebackers, corners, and free safety must align at 3, 5, or 7 yards — no more, no less

MM Penalties
Mighty Mite Standard Rules for calling Penalties: The purpose of standardizing the way penalties are called in Mighty Mites games are meant to keep the game flowing, and ensure, since Mighty Mites rules are different than the rest of the divisions, that the penalties are called the same at every town. Penalty yardage will not be marked off for any penalty flag thrown.
Offense:
- False start: if advantage gained — replay down
- Holding/block in back (if it affects play): spot reset, play counts
- Facemask or below-knee block: spot reset, play counts
Defense:
- Offsides (if advantage gained): dead play, replay down
- Facemask: play counts, replay that numbered play